kieranthomaswardle:

mash
www.kieranthomaswardle.com
15th Jul 201412:1850 notes
kieranthomaswardle:

House of Lords, Eastminster
www.kieranthomaswardle.com
15th Jul 201412:1684 notes

kieranthomaswardle:

All Together Now, Alma-nac 2014

http://alma-nac.tumblr.com/

Kieran Thomas Wardle

10th Jul 201413:3556 notes
archisketchbook:

Study for 134 Lambeth Road, Alma-nac Collaborative Architecture 2014
2nd Jul 201418:4370 notes

pitchdrop:

Arthur Ganson, Thinking Chair

plizm:

Cristina Troufa
3rd Jun 201414:072,639 notes
glander:

Rainin’.
4th May 201410:08142 notes
videogameartstyles:

Monument Valley
Ken Wong - “One aspect that distinguishes the visuals of Monument Valley is composition, or how elements are arranged within the frame of the screen. Most games have a camera that pans around or moves in 3d space. In addition, the layout of a level is usually informed by gameplay, rather than aesthetics. In Monument Valley we decided to make graphic composition not only an important part of the aesthetics, but also an integral part of the play experience. In the early stages of development we struggled a lot with how to move between the various locations within a level. We tried allowing the player to pan and zoom at will, but we found that whenever the player changed the frame, an important part of the game was lost. So we committed ourselves to fixed cameras, and designed levels with this constraint in mind.”
4th May 201410:0552 notes
Opaque  by  andbamnan